About Me
I have always felt that a specific tool, medium or discipline shouldn’t define me. What defines me is understanding a problem deeply enough to find the right solution.
I don’t always know the right approach when I start a project. In fact,
Finding it is what attracts me to it.
This curiosity has led me across several disciplines: directing, sound design, visual effects, programming, building props. Each new skill is another way to approach a problem.
Sometimes that solution is a camera, a VFX pipeline, a DAW, a compiler, or a soldering iron. The tool itself is secondary. What matters is creating something that works, communicates an idea, or improves someone’s experience.
The medium I work with may change.
My motivations don’t.
Every unfamiliar challenge is an opportunity to understand something new. Once I understand how something works, I can start building better solutions with it.
For me,
The best work often feels effortless.
The audience should be immersed in the film. The user should not notice the complexity behind the solution. The process should become invisible, leaving only the result.
Tools & Techniques
3D
3D Modeling
Animation
Texture Painting
UV Editing
SideFX Houdini
Maxon Cinema 4D
Video Post
Audio
Dialogue Editing
Voice Processing
Sound Design
Foley
Mixing
Cockos Reaper
Steinberg Nuendo
Blackmagic Resolve Studio
Film/Production
Directing
Interview Director
Pre-Production
Technical
UI / Tool Design
Workflow Optimization
Automation
Scripting
Visual Studio Code
Arduino IDE
PlatformIO
Languages
English
Fluent
German
Fluent
Swiss German
Fluent
French
Basics
C++
Basics
Timeline
April 2021 – December 2025
Coop Comm House
Basel, Switzerland
Director, audio engineer, recording artist, editor, camera operator, lighting artist, concept creator for various company internal video content.
RoDo Works AG
Zurich, Switzerland
Digital restoration artist for various swiss movies, 3D, compositing and retouch artist for various swiss TV ads.
Freelance
International
Development support for Take 4D motion control system.
January 2014 – March 2016
Cinegrell GmbH
Zurich, Switzerland
Post FX artist, compositor, technical director, editor and digital restoration artist for various swiss movies.
April 2012 – December 2012
Criterion Games
Guildford, UK
3D artist, Cinematic artist, video editor and assistant director for marketing assets for the game Need for Speed – Most Wanted released in 2012.
Stories AG
Zurich, Switzerland
Lead 3D artist, technical director and technical team lead for various swiss TV commercial.
January 2008 – April 2011
Freelance
Switzerland
Freelance work for various studios as a 2D and 3D artist as well as compositor.
October 2006 – January 2008
Military Visualizations
Houston, TX
Creation of UV Maps and full texture sets of 3D models of military air craft interiors and exteriors as well as mesh optimizations for flight simulators.
August 2003 – September 2006
Six Foot Studios
Houston, TX
Generalist mostly responsible for creating marketing assets for Hollywood movie publishers.