Who Am I

I hold an associate’s degree in Interactive Media Design and a bachelor’s degree in Media Arts and Animation, both earned in Houston, TX, over the span of six years. Early in my career, I created marketing materials for prominent US movie and TV franchises, including Lord of the Rings and Everybody Loves Raymond. Upon moving to Switzerland, I transitioned into TV commercials and visual effects for Swiss movie productions, where I honed my skills in 3D and compositing.

I’ve expanded my expertise into many aspects of film and video production, including digital restoration of classic movies, audio recording, and audio post-production. My work has pushed me further into directing, where I can showcase my ability to elicit natural performances from actors. Throughout my career, I’ve developed a well-rounded understanding of the movie and video production process, allowing me to bring a unique blend of creative and technical skills to my work.

April 2021 – December 2025

Coop Comm House

Basel, Switzerland

Director, audio engineer, recording artist, editor, camera operator, lighting artist, concept creator for various company internal video content.

March 2017 – March 2021

RoDo Works AG

Zurich, Switzerland


Digital restoration artist for various swiss movies, 3D, compositing and retouch artist for various swiss TV ads.

April 2016 – March 2017

Freelance


Development support for Take 4D motion control system.

January 2014 – March 2016

Cinegrell GmbH

Zurich, Switzerland


Post FX artist, compositor, technical director, editor and digital restoration artist for various swiss movies.

April 2012 – December 2012

Criterion Games

Guildford, UK


3D artist, Cinematic artist, video editor and assistant director for marketing assets for the game Need for Speed – Most Wanted released in 2012.

May 2011 – April 2012

Stories AG

Zurich, Switzerland


Lead 3D artist, technical director and technical team lead for various swiss TV commercial.

January 2008 – April 2011

Freelance


Freelance work for various studios as a 2D and 3D artist as well as compositor.

October 2006 – January 2008

Military Visualizations

Houston, TX


Creation of UV Maps and full texture sets of 3D models of military air craft interiors and exteriors as well as mesh optimizations for flight simulators.

August 2003 – September 2006

Six Foot Studios

Houston, TX


Generalist mostly responsible for creating marketing assets for Hollywood movie publishers.