About Me

I have always felt that a specific tool, medium or discipline shouldn’t define me. What defines me is understanding a problem deeply enough to find the right solution.

I don’t always know the right approach when I start a project. In fact,

Finding it is what attracts me to it.

This curiosity has led me across several disciplines: directing, sound design, visual effects, programming, building props. Each new skill is another way to approach a problem.

Sometimes that solution is a camera, a VFX pipeline, a DAW, a compiler, or a soldering iron. The tool itself is secondary. What matters is creating something that works, communicates an idea, or improves someone’s experience.

The medium I work with may change.

My motivations don’t.

Every unfamiliar challenge is an opportunity to understand something new. Once I understand how something works, I can start building better solutions with it.

For me,

The best work often feels effortless.

The audience should be immersed in the film. The user should not notice the complexity behind the solution. The process should become invisible, leaving only the result.


Tools & Techniques

3D

3D Modeling
Animation
Texture Painting
UV Editing


SideFX Houdini
Maxon Cinema 4D

Video Post
Audio

Dialogue Editing
Voice Processing
Sound Design
Foley
Mixing


Cockos Reaper
Steinberg Nuendo
Blackmagic Resolve Studio

Film/Production

Directing
Interview Director
Pre-Production

Technical

UI / Tool Design
Workflow Optimization
Automation
Scripting


Visual Studio Code
Arduino IDE
PlatformIO

Languages

English
Fluent

German
Fluent

Swiss German
Fluent

French
Basics

C++
Basics

Timeline

April 2021 – December 2025

Coop Comm House

Basel, Switzerland

Director, audio engineer, recording artist, editor, camera operator, lighting artist, concept creator for various company internal video content.

March 2017 – March 2021

RoDo Works AG

Zurich, Switzerland


Digital restoration artist for various swiss movies, 3D, compositing and retouch artist for various swiss TV ads.

April 2016 – March 2017

Freelance

International


Development support for Take 4D motion control system.

January 2014 – March 2016

Cinegrell GmbH

Zurich, Switzerland


Post FX artist, compositor, technical director, editor and digital restoration artist for various swiss movies.

April 2012 – December 2012

Criterion Games

Guildford, UK


3D artist, Cinematic artist, video editor and assistant director for marketing assets for the game Need for Speed – Most Wanted released in 2012.

May 2011 – April 2012

Stories AG

Zurich, Switzerland


Lead 3D artist, technical director and technical team lead for various swiss TV commercial.

January 2008 – April 2011

Freelance

Switzerland


Freelance work for various studios as a 2D and 3D artist as well as compositor.

October 2006 – January 2008

Military Visualizations

Houston, TX


Creation of UV Maps and full texture sets of 3D models of military air craft interiors and exteriors as well as mesh optimizations for flight simulators.

August 2003 – September 2006

Six Foot Studios

Houston, TX


Generalist mostly responsible for creating marketing assets for Hollywood movie publishers.